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A Portal Special Presentation- Geometric Unity: A First Look: Difference between revisions

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And last, to proceed without loss of generality, we have the tautological model. In that case, \(X^4 = U\), and the immersion is the identity, and without loss of generality, we simply play our games on one space. Okay?
And last, to proceed without loss of generality, we have the tautological model. In that case, \(X^4 = U\), and the immersion is the identity, and without loss of generality, we simply play our games on one space. Okay?


=====Rules for Constructing GU=====
===== Rules for Constructing GU =====
 
''[https://youtu.be/Z7rd04KzLcg?t=4116 01:08:36]''<br>
''[https://youtu.be/Z7rd04KzLcg?t=4116 01:08:36]''<br>
Now, we need rules. The rules are... sorry, feedback. No choice of fundamental metric. So we imagine that Einstein was presented with a fork in the road, and it's always disturbing not to follow Einstein's path, but we're in fact going to turn Einstein's game on its head and see if we can get anywhere with that, right? It's also a possibility that because Einstein's theory is so perfect, that if there's anything wrong with it, it's very hard to unthink it because everything is built on top of it.
Now, we need rules. The rules are... sorry, feedback. No choice of fundamental metric. So we imagine that Einstein was presented with a fork in the road, and it's always disturbing not to follow Einstein's path, but we're in fact going to turn Einstein's game on its head and see if we can get anywhere with that, right? It's also a possibility that because Einstein's theory is so perfect, that if there's anything wrong with it, it's very hard to unthink it because everything is built on top of it.
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And lastly, we want to liberate matter from its dependence on the metric for its very existence. So we now need to build fermions onto our four-dimensional manifold in some way without ever choosing a metric, if we're even going to have any hope of playing a game involving matter, starting from this perspective of no information other than the most bare information. Let's get started.
And lastly, we want to liberate matter from its dependence on the metric for its very existence. So we now need to build fermions onto our four-dimensional manifold in some way without ever choosing a metric, if we're even going to have any hope of playing a game involving matter, starting from this perspective of no information other than the most bare information. Let's get started.


=====Constructing Endogenous GU: Choosing All Metrics=====
===== Constructing Endogenous GU: Choosing All Metrics =====
''[https://youtu.be/Z7rd04KzLcg?t=4224 01:10:24]''<br>
''[https://youtu.be/Z7rd04KzLcg?t=4224 01:10:24]''<br>
We take \(X^4\). We need metrics, we have none. We're not allowed to choose one, so we do the standard trick: we choose them all.
We take \(X^4\). We need metrics, we have none. We're not allowed to choose one, so we do the standard trick: we choose them all.
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It turns out that if this is \(X^4\), and this is this particular endogenous choice of \(U^{14}\), we have a 10-dimensional metric along the fibers. So we have a \(g^{10}_{\mu \nu}\). Further, for every point in the fibers, we get a metric downstairs on the base space. So if we pull back the cotangent bundle, we get a metric \(g^4_{\mu \nu}\) on \(\pi*\) of the cotangent bundle of \(X\).
It turns out that if this is \(X^4\), and this is this particular endogenous choice of \(U^{14}\), we have a 10-dimensional metric along the fibers. So we have a \(g^{10}_{\mu \nu}\). Further, for every point in the fibers, we get a metric downstairs on the base space. So if we pull back the cotangent bundle, we get a metric \(g^4_{\mu \nu}\) on \(\pi*\) of the cotangent bundle of \(X\).


=====Chimeric Bundle=====
===== Chimeric Bundle =====
''[https://youtu.be/Z7rd04KzLcg?t=4337 01:12:17]''<br>
''[https://youtu.be/Z7rd04KzLcg?t=4337 01:12:17]''<br>
We now define the '''chimeric bundle''', right? And the chimeric bundle is this direct sum of the vertical tangent bundle along the fibers with the pullback, which we're going to call the horizontal bundle, from the base space. So the chimeric bundle is going to be the vertical tangent space of 10 dimensions to \(U\), direct sum the cotangent space, which we're going to call horizontal, to \(U\). And the great thing about the chimeric bundle is that it has an a priori metric. It's got a metric on the 4, a metric on the 10, and we can always decide that the two of them are naturally perpendicular to each other.
We now define the '''chimeric bundle''', right? And the chimeric bundle is this direct sum of the vertical tangent bundle along the fibers with the pullback, which we're going to call the horizontal bundle, from the base space. So the chimeric bundle is going to be the vertical tangent space of 10 dimensions to \(U\), direct sum the cotangent space, which we're going to call horizontal, to \(U\). And the great thing about the chimeric bundle is that it has an a priori metric. It's got a metric on the 4, a metric on the 10, and we can always decide that the two of them are naturally perpendicular to each other.
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But now, as \(\theta\) changes, the fermions are defined on the chimeric bundle, and it's the isomorphism from the chimeric bundle to the tangent bundle of the space \(U\), which is variant—which means that the fermions no longer depend on the metric. They no longer depend on the \(\theta\) connection. They are there if things go quantum mechanical, and we've achieved our objective of putting the matter fields and the spin-one fields on something of the same footing.
But now, as \(\theta\) changes, the fermions are defined on the chimeric bundle, and it's the isomorphism from the chimeric bundle to the tangent bundle of the space \(U\), which is variant—which means that the fermions no longer depend on the metric. They no longer depend on the \(\theta\) connection. They are there if things go quantum mechanical, and we've achieved our objective of putting the matter fields and the spin-one fields on something of the same footing.


=====Observerse Conclusion=====
===== Observerse Conclusion =====
''[https://youtu.be/Z7rd04KzLcg?t=4467 01:14:27]''<br>
''[https://youtu.be/Z7rd04KzLcg?t=4467 01:14:27]''<br>
But, and I want to emphasize this: one thing most of us—we think a lot about final theories and about unification, but until you actually start daring to try to do it, you don't realize what the process of it feels like. And, try to imagine conducting your life where you have no children, let's say, and no philanthropic urges, and what you want to do is you want to use all of your money for yourself and die penniless, right? Like a perfect finish. Assuming that that's what you wanted to do, it would be pretty nerve-wracking at the end, right? How many days left do I have? How many dollars left do I have? This is the process of unification in physics. You start giving away all of your most valuable possessions, and you don't know whether you've given them away too early, whether you husbanded them too long, and so in this process, what we've just done is we've started to paint ourselves into a corner. We got something we wanted, but we've given away freedom. We're now dealing with a 14-dimensional world.
But, and I want to emphasize this: one thing most of us—we think a lot about final theories and about unification, but until you actually start daring to try to do it, you don't realize what the process of it feels like. And, try to imagine conducting your life where you have no children, let's say, and no philanthropic urges, and what you want to do is you want to use all of your money for yourself and die penniless, right? Like a perfect finish. Assuming that that's what you wanted to do, it would be pretty nerve-wracking at the end, right? How many days left do I have? How many dollars left do I have? This is the process of unification in physics. You start giving away all of your most valuable possessions, and you don't know whether you've given them away too early, whether you husbanded them too long, and so in this process, what we've just done is we've started to paint ourselves into a corner. We got something we wanted, but we've given away freedom. We're now dealing with a 14-dimensional world.